Medical Deck and Coffin
I was tasked with bringing the infirmary of the Man of Medan to quality from an empty room. Using existing walls, I assembled the room structure and planned the layout of the room following conceptual art and skteches.
Using ref both supplied and gathered by myself I blocked out, modelled and textured all assets and props unique to the medical deck including the bunk beds, steel trolleys, medical instruments, shelves, cabinets, fabric partition, glass ware, fridges and surgical lights.
I dressed the environment walls and ceilings with modules from kits of pipes and cables created by other members of world art team.
I also created a coffin prop that was originally going to be filled with viscera and gore. Whilst this version never made it to game, it was simply to juicy to be left out.